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Spec Ops Dev Describes Game’s Multiplayer: “Bulls**t, should not exist”

Lead designer of Spec Ops: The Line Cory Davis, has spoken truthfully about the inclusion of multiplayer in the game. In an interview with Polygon he reveals that Yager strongly opposed multiplayer in their game, but unfortunately it wasn’t their decision to make.“The publisher was determined to have it anyway,” Davis said, “It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened – even at the detriment of the overall project and the perception of the game”.

If Yager had their way, this would not exist

The multiplayer development was outsourced to Darkside Studios, Davis openly described the experience as a “low-quality Call of Duty clone in third-person” and criticized the fact the game frankly “tossed out the creative pillars of the product”.

The main reason Davis seems so burnt by the multiplayer experience, is the fact is has taken away from the overall single player journey Yager was developing. “It sheds a negative light on all of the meaningful things we did in the single-player experience,” Davis stated. “The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating”.

However Davis made sure to let them know he wasn’t down on 2K as a whole, actually praising them on their backing of such a risky project. “Other publishers would not have had the balls to take”, David said. “I’m proud of what we were able to achieve, and it was not easy”. Sadly he knows developers throughout the industry are being forced to include what he describes as “tacked-on multiplayer”.

Davis states clearly how he feels about the multiplayer content, “bulls**t, should not exist… there’s no doubt that it’s an overall failure”. Analog Addiction loved Spec Ops: The Line, but didn’t enjoy the multiplayer. Seems like Davis, may be right.

Source: IGN

Jamie Briggs looks after Analog Addiction where you can find all his latest reviews, interviews and features and also like them on Facebook. Also follow his daily life on Twitter @AnalogAddiction and his videos on YouTube.


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